What worked:

This project was pretty important for me because it was my first time designing for the web. I found that the extra space (compared to mobile) allowed for flexibility in terms of illustrative components and opportunity for new interactive elements and layouts. Specifically, scroll interactions and hover states. In terms of prototyping and testing, I found that websites are easier for users (and myself) to better conceptualize the product and its implications because it’s a more familiar platform across the board. This resulted in better user feedback and more clarity in the next steps for both myself and the clients.

Pain points:

There are growing pains that come with designing for an unfamiliar platform. Specifically, I had issues with resizing elements and using prototyping tools. I was using Invision to prototype, and while the platform works well for mobile, I routinely had to change sizes during the export and had limited flexibility when it came to animations and transitions. In the future, I want to experiment with Figma for web design and prototyping.